Rifts Earth 4e Saga
Air Filter (12, disposable): 35 credits (cr.)
Backpack, large, high quality: 100-200 cr.
Backpack, small, high quality: 40-100 cr.
Band-Aids (box of 72; various sizes): 6 cr.
Bandages (6 foot): 6 cr.
Bandoleer (with pouches and or belt loops): 27 cr.
Belt, Ammo (with six pouches; military style): 45 cr.
Belt, Utility (military style): 15 cr.
Bicycle (basic): 200 cr.
Bedroll: 40 cr.
Blanket, Heavy: 30 cr.
Blanket, Light: 20 cr.
Canteen: Aluminum: 30 cr.
Canteen: Plastic: 20 cr.
Canteen – 2 M.D.C.: 2200 cr.
Chemical Light Sticks (5) 50 cr.
Cigarettes (16 in a pack): 22-26 cr.
Cigarette Lighter (refillable): 60-115 cr.
Cigarette Lighter Fluid: 25 credits per 8 ounce can.
Compass: 50-150 cr.
Cross/Crucifix (wood; 8-12 inches): 14 cr.
Cross/Crucifix (silver; 4-6 inches): 145 cr.
Cross/Crucifix (silver, 8-12 inches): 450 cr.
Disposable Lighter or Box of 200 matches: 20 cr.
Duffle Bag: 55 cr.
Fishing Line, per 50 feet: 25 cr.
Flashlight, large: 45 cr.
Flashlight, pen/pocket size: 25 cr.
Gas Mask (human-size): 180 cr.
Gas Mask (larger than human): 220 cr.
Grappling Hook and Line (100 feet): 80 cr.
Hammer (average, metal): 35 cr.
Knapsack: 55 cr.
Knife, Large: 45 cr.
Knife, Skinning: 75 cr.
Knife, Small: 25 cr.
Knife, Survival: 225 cr.
Knife, Survival Commando (can saw wood): 400 cr.
Knife, Throwing: 200 cr.
Knife, Silver Plated: +200 credits to normal cost of weapon.
Machete with canvas sheath: 100 cr.
Magnifying Glass (small) 20 cr.
; double for large.
Mallet (small): 8 cr.
Marker Pen (1): 4 cr.
Marker Pens (dozen) 16 cr.
Mechanical Pencil (1) 5 cr.
Mechanical Pencil lead (24 in a pack): 18 cr.
Pocket or Signal Mirror. 15 cr.
Rope – Per 20 feet (6 m): 25 cr.
Sketch Book (100 sheets. soft-cover): 14 cr.
Sketch Book (100 sheets, hardcover): 29 cr.
Sleeping Bag 249 cr.
Spikes (6, iron): 20 cr.
Spikes/Wooden Stakes (6, wood): 15 cr.
Sunglasses or Goggles (cheap): 25 cr.
Sunglasses (fancy or light adjusting): 450 cr.
When the rifts came, the earth was cut off from the network of satellites and orbiting objects that provided most of the communications the world had come to rely on. Radio waves and old fashioned directed signal technology became the main form of communicator. Now 100 years after the dark age, cellular technology has come back to cities and populated areas which are well protected from raids and attacks. Radios are still the most reliable communications tool in use, as cellular is unreliable, and only works in limited areas. Wireless data communication is unheard of except in the largest settlements and walled cities on the continent. There is an internet that exists in cities, but it is largely unconnected between cities. The general lack of education, literacy, and freedom makes CS internets a place of simple games and pointless exercises designed to keep the populace ignorant. Any use of the internet or wireless systems in and around cities is usually tightly monitored. Free cities such as Lazlo and New Lazlo have a more enlightened attitude and along with some smaller settlements, have established a more open and free internet. Separate and unconnected to the CS internets.
Communicator, Old Style Radio: Basically an enhanced “walkie-talkie,” looks like an oversized phone, the bigger size and transistors give it extended range for the price of compact design. Weight: 4-8 lbs. Range: 30 miles. Cost: 650 credits per unit. Excellent availability.
Communicators: The size of a pack of cigarettes or cell phone fitted with a handy clip and case. Wireless ear bud and tooth microphone. Weight: 5 oz. Range: Five miles. Cost: 1,500 credits. Excellent availability.
Computer, Portable: This is a fully functioning computer that is about the size of an opened paperback book or the size of an average human’s hands placed together. When closed, the handle can be folded up and the entire unit can easily fit in most jacket pockets. The computer can be powered by a small, rechargeable battery (about 24 hours of life) or plugged into an electrical outlet. A hard copy of text can be printed out 2 inches wide on a thermal-paper printer, but a magnifying glass is needed to read the tiny print. The computer can also be plugged into most video and cybernetic systems. Removable memory storage can take a variety of forms, including mini-disks, memory cards, or any other information storage options developed during the time before the Rifts. The display for such small computers is a tiny LCD screen, it can also link into a set of goggles or one’s cybernetic eyes. Input is through a 25 key keyboard and a touch screen, mental interface is a popular option for cyborgs. Weight: About one pound. Cost varies on power: 1000 credits (palm organizer) to tens of thousands of credits (mega-computer; military application).
Computer: Portable Field Scanner: Somewhat similar to others used across the mega-verse, the hand computer has a pistol grip for easier handling, and has a built-in scanner and laser distancer so it can be used to accurately determine range and measurements by pointing it at or along something. The standard unit comes with a clock and calendar, as well as a calculator, and other basic programs. One can plot vectors, figure out ratios and algebraic functions, send or receive data to/from any device it is plugged into (it comes with two universal cyberjack plugs and two 10-foot, cords), and sort lists of numbers and names by various parameters. The screen is a concave oval, and easily seen in even harsh daylight conditions. Cost: 5,500 credits.
Field Radio: An inexpensive backpack style radio transmitter and receiver with wide-band, long-range capabilities, frequency equalizer, field strength detector and scrambler. Range: 60 miles in a city or area with radio clutter and disturbance, but 150 miles in the wilderness. Weight: 16 lbs. Cost: 2500 credits; standard, low end. Good availability.
Language Translator (Portable): A unique device that is programmed with the nine known languages of the Americas. The amazing device can recognize and monitor up to three different voices and two different languages or dialects. Level of accuracy is 98.7%. with a three second delay when directed at one individual, but drops to 78% with a six second delay when translating three speakers simultaneously. The operator must hold the microphone portion of the translator out toward the individual(s) whose words he wishes to translate. The tiny computer inside the hand-held unit identifies and translates the words, transmitting them to the accompanying head / earphones or can be set to broadcast the words over the speaker in the base of the handle. The earphones can be substituted with a cybernetic headjack. The translator can also be set to translate the operator’s words into the language of those he is speaking to with the same level of accuracy and speed. Conversations can be recorded on a one inch audio disk (3 hour capacity, costs about 50 credits each). The unit is about the size of a wireless microphone or a remote control and weighs about a half a pound. Cost: 9600 credits.
Long-Range “Military” Field Radio: A backpack style radio transmitter and receiver with wide-band, long-range capabilities, frequency equalizer, field signal strength detector and scrambler. Range: 300 miles in a city or area with radio clutter and disturbance, but 500 miles in the wilderness. Weight: 25 lbs. Cost: 6,000 credits. Good availability.
PDD Pocket Digital Disc Audio Player and Recorder: Basically a future CD player with recording capabilities that is the size of a transistor radio or walkman. Plays or records on one and three inch discs. Typical blank disc will cost 10 to 20 credits, with a two or three hour recording time. Pre-recorded discs will cost 20 to 80 credits depending on the quality, length of the recording, and availability. Cost of the PDD: Varies, usually 1200 to 2400 credits.
PDD-V Pocket Digital Disc Video Player / Recorder: A slightly larger and more complex system that plays and records video discs. Flip camera style use. A four inch, color monitor/TV screen displays the image. The unit can also be used with video equipment as a handheld video monitor or attached to a larger screen to display its recording. Cost: 8500 credits.
Video Communicator: The video communicator is part radio and part television. It is a wide wristband or paperback book sized, handheld device with a small video screen. Communications can be sent and received on either cellular telephone or radio waves. The unit scans for the clearest frequency and broadcasts on it. Optional hardwire accessories are available at little cost (basically phone lines to jack into a wall and the unit). Its multi-band capabilities give it a considerable range: 10 miles, double in open areas without radio clutter. Cost: 10,000 credits.
Bio-Comp Monitor: A portable computer and sensor system in which a sensor is clipped to the patient’s ears or two fingers to measure and record vital signs: blood pressure, temperature, heartbeat, respiration, level of hydration (or dehydration), and a number of specific chemical responses detectable through the skin. The vital signs are displayed on a small hand-held computer the size of a paperback novel and can be stored in memory, on disk, or transmitted to another computer system. The Bio-Comp will highlight and warn of dangerous or irregular vital signs. Cost: 2,500 credits. Good availability.
Saving throws only apply to unwilling targets, the user must also succeed in an attack roll vs reflex, cannot effect those inside sealed body armor, the needs wont penetrate. Types of doses:
- Minor anesthetic. Numbs limbs, relaxes the patient; targets hit are dazed, save ends.
- Major anesthetic. Puts patients to sleep. Won’t work on someone already engaged in combat as the adrenaline overcomes the drugs.
- Pain reliever & protein shot. General uses, will give a target a save against an effect that a save can end.
- Focus enhancer, gain +2 bonus to attack and skill rolls for the next 5 rounds.
Costs: 3000 credits plus each drug dose (doses costs 100-400 credits) 15000 for fully loaded dispenser, 12 of each dose. Good availability.
First-Aid Kit: +2 to heal checks. Contains gauze bandages, 48 Band-Aids of various sizes, a dozen tongue depressors, pen flashlight, a roll of medical tape, a dozen disposable medicated wipes, six butterfly clamps, disinfectant, pair of plastic gloves, scissors, forceps, six razor blades, lighter, tweezers, a thermometer, 100 aspirin tablets, and 24 decongestant tables (allergy/cold). Cost: 400 credits. Excellent availability.
Hypodermic Gun: A quick, painless method of giving shots. Most hypodermic guns come with a self-cleaning mechanism that instantly cleans and sterilizes the needle after every use. Cost: 300 credits (drugs not included). Excellent availability.
Hypodermic Syringe: Cost: 10cr. for the reusable type syringe, and 10cr. for 24 disposable. Good availability.
IRMSS Internal Robot Medical Surgeon System: Adds a +5 bonus to heal checks or heals the result of your heal skill check in damage during a short rest without requiring a healing surge. Administering healing with an IRMSS is a standard action. The device injects a dozen microscopic robot units, about the size of a pinpoint, into the bloodstream to repair internal injury. The containment unit is placed over or near the suspected area of damage and the depression of a button releases the micro-surgeons into the body. The tiny robots search for the damage and repair it. When the units are done, they simply turn off and are naturally flushed from the body. Each IRMSS holds 48 surgical robots for four uses. Cost: 15,000 credits. Good availability.
RAU Robot Antiseptic Units or Cleaners: A cleaner is a tiny robot that when used, cures any poison or disease within 2 rounds, or will allow a save against an effect caused by a toxin or foreign pathogen. The cleaners come in small kits the size of a hockey puck, and are administered as a standard action. Each \’puck\’ is worth 10 uses. Cost: 5,000 cr. Good availability.
RSU Robot Sedative Units or Sleepers: Four tiny robots, each the size of a pinhead, enter the brain and stimulate certain areas to make the patient relax and feel drowsy. The calming effect of these nano-bots causes the patient to breathe slow, even breaths, keeps the pulse rate steady and calm, and helps maintain normal blood pressure. When they are done the bots return to a tiny housing device. Willing targets to these robots are able to fall asleep immediately; unwilling targets must be wearing no head protection, be hit by a reflex attack, and then will only be put to sleep if they are not already engaged in combat; save ends the effect, and the robots may not make it back to the housing if the victim is aware of the device. Cost: 10,000 credits for the unit. Good availability.
Surgical Staple Gun: Effectively applies staples made of dissolvable material. The staples cause little pain or discomfort, leave little scarring and can be used to close a wound at lightning speed. Application requires a standard action, but no healing surge is required to be used. Beginning at the start of your next turn for the next three turns, you heal HP equal to your level. If you are suffering ongoing damage, you may make a save immediately to end it. Cost: 100 credits per gun and 10 credits per 5 feet of suture.
Suture Tape: A special, antiseptic tape used to hold cuts closed instead of sutures. Requires a full round action to apply, heals ½ your level in HP at the beginning of your next three turns. You may make a save against any ongoing damage you are taking. Cost: 50 credits per 30 foot roll. Excellent availability. See above.
Micro Scale: A digital pocket scale, about the size of a person’s hand or an old transistor radio. It can be hooked to a belt, slipped into a large pocket, sack, purse or a backpack. The scale can weigh up to 200 lbs; digital display. Cost: 350 credits. Widely available.
Protein Healing Salve: This is a special high protein chemical solution that comes in a tube like toothpaste. The salve can be applied to burns, cuts, and rashes to increase the rate of healing (doubles your surge value for healing during a short rest). Costs: 100 credits per eight use tube. Widely available.
Palm Bio-Unit: A palm-size biological analyzer. The digital display can indicate body temperature, blood pressure, respiration, and dehydration level simply by inserting the patient’s finger into the finger scanner housing. Cost: 500 credits. Widely available.
- Basic bio-mode. Indicates and records such basic body functions as body temperature, heartbeat rate, blood pressure, breathing, and glandular changes in the skin, including sweating.
- Stress assessment mode. Operates much like a poly-graph machine, recording stress and anxiety (without attaching sensors) by monitoring the voice quality of its subject. A character with sensory equipment and interrogation skills can use the device as a “lie detector,” but the information is often difficult to read and open to interpretation. Even a positive reading cannot be declared absolute evidence of a falsehood. Chance of proper reading as a lie detector is a DC 22 Insight check.
- A toxic analyzer that can analyze any liquid (water, blood, etc.) and identify 380 toxins dangerous to humans. Solid items, such as fruits and vegetables, must be pulped or squeezed in order to be analyzed.
- A dosimeter used to measure radiation.
Cost: 25000 credits; poor availability. Generally reserved for field expeditions of a scientific or military nature. Weight of this unit is 20 lbs.
- Microscope in a specially padded housing.
- A dozen specimen slides and another dozen specimen trays for storage and transportation of items.
- A variety of vials, jars and test tubes.
- An incubation chamber that is about the size of a VCR.
- Four burners.
- Instrument tray with a variety of common tools such as scalpels, tweezers, pins, tape, needles, calculator, etc.
- A refrigeration chamber which is about half the size of the incubation chamber.
- An isolation chamber.
- A special, airtight, scalable compartment about the size of the incubation chamber.
- A chemical cabinet which holds several dozen chemicals commonly needed in the analysis of chemical structures.
- Centrifuge Device.
- Digital camera, for stills and video.
- Toxic analyzer, identical to the one used in the Portable Bio-Scan.
Through use of the science skill, one can use a portable laboratory to determine quite a lot of information about a location, or crime scene, and keep a record of one’s findings. Cost: 12,000 credits; poor availability. Weight of the whole unit is 58 lbs.
- 5 mile range radar. A trained operator can track 24 separate targets and positively identify readings as specific objects or vehicles if seen before, pinpoint location, and estimate rate of travel and direction.
- Sensors include dosimeter, radar detector, heat, infrared, ultraviolet. microwave, and energy sensitive instruments; all of which identify, locate source, and record.
- Long-range, wide-hand radio with scrambler. Range: 40 mile radius.
- Detachable short-range (hand-held) communicator. Range: 3 miles.
Weight is about 25 pounds, and requires space to set up. Cost: 4,200 to 5,000 credits. Fair availability.
Stethoscope: Cost: 80 credits.
Surgical Gloves (disposable): Cost: 20 credits for a box of 100.
Thermometer: Cost: 3 credits for traditional oral type. 10-15 credits for battery operated digital type that gets temp by placing sensor tip in the ear (the size of a small cell phone).
==Optics, Goggles & Binoculars==
Conventional Binoculars: Range: 1 mile. Magnification through a series of lenses. Cost: 400 credits. Fair availability; rather outmoded.
Infrared Distancing Binoculars: A high-powered optical enhancement device with infrared adjustments, cross-hair indicator lines, and digital readout of estimated distance and rate of travel. Range: 2 miles. The I.D. binoculars enjoy extreme popularity among the populace, being used for field work, exploration, recreation, and are standard issue for the military. Like all infrared tech they project a beam of IR light which is visible to those who can see in IR, and can be tracked to its source. Cost: 1200 credits. Wide availability and in high demand.
Infrared Optic System: Range: 1200 feet. This type of optical enhancement device relies on a source of infrared light, usually a pencil thin beam of light projected from the goggles or binoculars to illuminate its targets. The narrowness of the beam severely limits the scope of one’s view to a small area of about two square meters (21.5 sq. feet). This can make surveying a large area a problem. Another drawback is that the infrared light beam is clearly visible to another infrared optic system, giving away the operator’s position. These drawbacks are inherent to ALL infrared systems. Cost: about 1000 credits. Fair to good availability; rather outdated.
- Targeting Sight: adds +1 to attack rolls when you aim, does not work with crosshair gun sights or laser targeting.
- Infrared Optics System: see above.
- Telescopic Monocular Lens: ranged weapon distance multiplied times 1.5 for effective ranges.
Note: The thermal-imager is a special, optical, heat sensory unit that allows the infrared radiation of warm objects to be converted into a visible image. Enables the pilot to see in darkness, shadows and through smoke. Cost: 25,000 credits. Good availability.
Night Sight (Passive): Range: 1600 feet. A night vision optics system that is an image intensifier, meaning that it is a passive system that does not emit any light of its own, but electronically ’’amplifies ’’existing ambient light to provide a visible picture. Cost: 5500 credits for a gun scope, 8700 credits for goggles. Good to excellent availability, especially at tech centers.
- Infrared and Ultraviolet Optic System: Range: 50 feet maximum.
- Magnification Lens (400x): Range: 7 feet.
- Night Sight: Range: 200 feet.
- Adjustable Color Filters.
Cost: 3200 credits. Fair to good availability.
Pocket Night Viewer: Range: 800 feet. This is a mini-night sight, usually a monocular style, easily concealed and portable. Cost: 3000 credits. Fair availability.
Polarized Goggles: Light sensitive to automatically lighten and darken depending on the ambient light to protect the eyes from glare and bright light, provides a save vs blind effect of blinding flash for ex. Cost: High impact goggles: 1200 credits. Ordinary Polarized Goggles: 100 credits.
Sunglasses or Tinted Visor: Similar to Polarized Goggles 300 credits depending on the style and quality.
Thermal-Imager: Range: 1600 feet. Basically an optical heat sensor, it converts the infrared radiation of warm objects into a visible image. This device allows its operator to see in darkness, shadows and through smoke. Battery powered and electrically cooled. A typical running life is 16 hours. Cost: about 2000 credits; poor availability.
Ultraviolet Systems: Range: 400 feet. Enables its wearer to see into the ultraviolet range of light radiation. It’s usually integrated into a larger optics package rather than used alone. Cost: 1500 credits.
==Optics for Gun Scopes==
All of these optic systems are available as gun scopes for pistols and rifles as well as goggles and binoculars. As many as four different optics can be combined in a single scope (add the cost of each plus 25% to determine the total cost of the complete multi-optic system).
Telescopic Scope: Magnification – works like a pair of binoculars or camera lens. Increase the range of the weapon by a factor of 1.5. Cost: 4000 credits.
Cross-Hair Sight: Targeting cross-hairs for better aim. When the cross-hairs are centered over the desired subject the aim is on target. Bonus: Add +1 to strike when you aim. This bonus is not applicable when laser targeting is engaged. Cost: 1500 credits for an excellent sight.
Infrared Scope: Infrared scopes are ancient technology and inferior to other passive optical enhancements. However, it is inexpensive and therefore popular among City Rats, bandits and adventurers down on their luck The scope emits a narrow beam of infrared light that is invisible to human eyes. However, the light beam is visible to other characters using infrared vision, including most borgs, ’bots, power armor and a number of D-Bees. Those who can see the light can avoid it and/or follow it to its source, giving up its user’s location. Furthermore, the narrowness of the light beam limits the available viewing area to about seven feet. Cost: 1000 credits. Maximum Range: 20 squares.
Laser Targeting: Add +3 to attack rolls when you aim, but only when the laser targeting system is functioning. No bonus if the system is broken or turned off. Cost: 9000 credits. Note: Laser targeting can be used in conjunction with a telescopic sight and/or thermal-imager.
Passive Nightvision: This system amplifies existing ambient light to provide vision in darkness. It is also known as a starlight scope because it can amplify the light from stars and the moon to see when outdoors. If in absolute darkness, such as an underground tunnel, it is rendered useless – it must have some source of ambient light. Negates penaties to attack rolls from insufficient light. Range: 2000 feet. Cost: 6,000 credits.
Thermal-Imager: A thermal-imaging system as goggles has a range equal to normal human sight and does not automatically come with a telescopic feature. However, it can be combined with a telescopic scope. A thermal-imager converts infrared radiation of warm objects into a visible image. The operator can see heat as represented by bands of color and is able to see in darkness, shadows and through smoke with 20/20 vision, negates penalties to attack rolls from those situations. Cost: 12,000 credits. Note: Can be added to a telescopic gun or camera scope. Range: 20 squares.
Dosimeter: Picks up and measures radiation levels. Range: 20 feet, Hand-held; Weight: One pound. Cost: 600 credits. Wide availability.
Heat: Special sensors pick up and measure heat emanations. Can monitor temperature, or works directionally to pinpoint a specific heat point/target. Range: 250 feet: field of detection is 25 feet. Portable/hand-held. Weight: 8 lbs. Cost: 3200 credits.
Microwave Fence: Transmitter and receiver sensor posts emit an invisible, microwave curtain or fence that will light up and send a signal to the control unit when an intruder breaches its curtain. Range between transmitter posts is 500 feet. Posts are 7 feet high. Can effectively cover a 14 mile area. Cost: 50,000 credits. Poor availability; primarily used for military purposes.
Motion Detection: Detects movement by measuring minute changes in the air and pinpoints location of the source. Requires sensor placement and monitor screen. Range: 60 feet. Portable; Total Weight: 15 lbs. Cost: 4400 credits. Fair availability.
Radar Detector (portable): Indicates the use/presence of radar in the area. Range of Detection: One mile. Cost: 500 credits. Fair availability.
Radar, Mini: A portable, mini-radar unit and monitor. Trained operators (Computers or Science) can positively identify readings / objects, pinpoint location, and estimate rate of travel and direction. Can track up to 72 images simultaneously and identify over 500 targets. Can NOT track targets on ground level or flying under 200 feet above the ground. Range: 5 miles, Total Weight: 18 lbs. Cost: 12500 credits. Fair availability.
Radar, Military Unit (large): Semi-portable, in that it can be pulled along on a trailer hitch or carried by a small truck or van. About the size of a desk. Trained operators can positively identify readings/objects, pinpoint location and estimate rate of travel and direction. Can track up to 300 targets simultaneously and identify over 1000 targets. Can NOT track targets on ground level or flying under 100 feet above the ground. Weight: 300 lbs. Range: 100 miles; double in wide open flat lands. Cost: 45,000 credits. Poor availability.
Acoustic Noise Generator: Muffles conversations, distorts bugging systems. Cost: 1900 credits. Fair Availability.
Keyhole or Tube Microphones: A microphone with a long, hollow tube which can be flexible or stiff allowing it to be placed in cracks, mounted in walls or placed in similar, small, “keyhole” type crevices. Picks up sounds up to 34 feet away and transmits up to 1000 feet. Cost: 4500 credits. Fair availability.
Video Tack Camera: This small, remote video camera is only about the size of a finger, thus it is easily concealed. The camera is backed with either a sharp tack for sticking into a wall, or a powerful sticky surface that will adhere to a smooth surface, whether it is a wall, table, appliance, vehicle and so on. The video wall mount can broadcast over an RF signal continually for 72 hours, or by remote activation, or along pre-programmed, regulated intervals. Its audio capacity has twice the duration of its video transmission and is able to pick up sounds up to twenty feet away with crystal clarity. Cost: 3500 credits; fair availability through the conventional market, but a hot commodity at 5500 credits on the Black Market and readily available. Handheld monitor costs 650 credits.
Contact Microphone: Translates vibrations into sound, but requires a sounding board such as a wall, window, large object, etc. Can be as small as a tie tack. Picks up sounds up to 30 feet away, and transmits via radio signal up to 1000 feet. Cost: 1000 credits. Fair availability.
Wireless Microphone: This compact microphone is about the size and thickness of a cigarette butt. It can pick up sounds up to 14 feet away and broadcast via radio signal up to 300 feet away. Cost: 1600 credits. Poor availability.
Tracer Bug: This is a tiny device about the size of a checker which has a sticky or magnetic side that can be attached to a vehicle or slipped into a person’s pocket, backpack, briefcase, etc. It can transmit a signal that can be followed up to 8 miles away. Battery powered, it has a limited life of 72 hours of constant transmission. Cost: 400 credits; fair availability.
Pocket Scrambler: The scrambler will distort or “scramble” outgoing radio signals, preventing interception and interpretation by the enemy. Intended recipient must also have a scrambler unit tuned to the same algorithm. Cost: 600 credits; good availability.
Ultraviolet Signaler: The signaler is a small strip of ultraviolet sensors and another transmitter strip that can be adhered to a doorway, walls and so on, to create a beam of invisible light blocking that area. When the beam is broken by an intruder or vehicle, etc., it will send a silent signal to a monitoring device and/or trigger a video unit. Cost: 900 credits; fair availability.
Video Camera, Digital (mini): An advanced, studio quality camera about the size of a paperback novel or cell phone. Has both wide and narrow angle lenses. Records sound and image, low light capabilities (two candle light), records on one or three inch discs with digital meter; lens filters, telescopic lens, carrying case and tripod included. Cost is about 4200 credits. Half that for a traditional video camera. Good availability for both.